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Lilian Chesneau Ciccarelli, Product Designer UX/UI -
Hi ✦ I'm Lilian.I design products people understand on the first try.

Welcome to my little code lines on the internet.
Product designer based in Auvergne-Rhône-Alpes who works the whole pipeline - branding, graphic design, UX/UI, and the build that ships it. The tokens are named properly, I promise .


Featured Projects

Screenshot of Meguro Parasitological Museum

Meguro Parasitological Museum

Peek Inside

Meguro Parasitological Museum, the only museum in the world dedicated entirely to parasitology, wanted an interactive layer in front of its display cases to make a visit genuinely enjoyable. The brief pointed at a young audience first, without asking to lose anyone else in the room.

UX StrategyKiosk UXGame DesignBilingual Content System
Screenshot of Pawka

Pawka

Peek Inside

Pet owners wanted clarity. Labels had no language. Pawka had the science but no unified experience - scoring felt opaque, trust felt earned nowhere, and every aisle became a decision paralysis.

UX RESEARCHMOBILE APPDESIGN SYSTEMACCESSIBILITY
Work in Progress

Twiggli

Product design for a family-sharing mobile app - helping parents and kids stay connected through shared memories, routines, and thoughtful UX.

Mobile DesignProduct DesignFamily Tech
Work in Progress

Hikeup

Web design and UX for an outdoor adventure platform - connecting hikers with guided trails and local experts through intuitive interface design and visual storytelling.

Web DesignUX/UIOutdoorCommunity

I design details no one notices
and that's the whole point.

Lilian Chesneau Ciccarelli

Lilian Chesneau Ciccarelli

Product Designer · Auvergne-Rhône-Alpes, France

My work covers the full visual life of a product - brand identity and graphic design on one end, UX/UI and front-end on the other. In three-plus years I've built brand systems from a blank page, designed the interfaces built on top of them, and shipped the code that carried them into production. Most careers split those into separate titles. I never saw the need to.

Design systems are where that range compounds into leverage. One token system now runs two teams, and handoff friction is down an estimated 30% - not from a style guide nobody reads, but because every decision, from brand to build, finally points at the same source.

I work close to engineering because design that doesn't survive production was never finished. That's the standard I hold branding, graphic design, UX/UI, and build to, every time.


From logo to code,
I love the whole craft.

Figma is home base for interfaces, design systems and prototypes. Illustrator, Photoshop, InDesign and After Effects take over for brand and graphic work, from the logo to motion. When an idea needs to live in the browser, I build it in VS Code, ship it on Vercel, test it with Maze and Hotjar, and document everything in Notion.

my tech stack_

Explore my processes
Brand Design
Visual Identity
UX / UI Consultation
Design Systems
Prototyping
Web / Mobile Apps
Landing Pages

What I keep
coming back to.

Pretty mockups slow teams down. I make ten rough flows in a day and kill nine of them. The point is to find the wrong answers quickly so the right one has room to emerge.
Lilian Chesneau Ciccarelli

Curious about my work?

Let's have a chat!

I spend most of my time where product design meets the work that makes it real: brand systems, interface decisions, and the front-end that ships them.

If you're building something and want a second opinion, looking to collaborate, or just curious where product design is heading, send a message - I read every one.